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Building Connections Through Knowledge

Building Connections Through Knowledge

that approach Not only would they not get better they would often get more confident but not better which was a bad combination and sometimes it would get

even worse with really narrow focus and I could not figure out how to reconcile these things why are they

finding such different results again I'm looking through for all these signs of you know bad data not not finding it

and fortunately um I I gave a talk uh where I was doing some of the critiquing

of the science underlying the 10,000 hours Rule and the Nobel La Daniel Conan who wrote Thinking Fast and Slow was there and someone asked he asked someone

for my email address and like months later he followed up and invited me to lunch and we go and have lunch and I'm

like I'm and he was he was interested in my critique of some of the research and I was saying I'm really confused you

know what are you working on now I'm working through my confusion about this why do people sometimes get better with

narrowly focused practice and why sometimes don't they he said oh I've done I've got the paper for you and

basically he referred me to this body of research about kind versus wicked learning environments these are terms

coined by a psychologist named Robin Hogarth kind is like next steps and goals are clear rules repeat uh it's

based on patterns repetitive patterns rules never change give me an example chess golf uh in chess the grandmaster's

advantage is largely based on knowledge of recurring patterns so you better have started studying those by age 12 or your chance of reaching Grandmaster drops

from about one in4 to about 1 and 155 also why it's relatively so easy to automate uh feedback is quick and

accurate uh not a lot of human behavior involved work next year will look like work last year on the other end of the

spectrum are wicked learning environments where patterns don't just repeat they might fool you rules may

change if there are any feedback could be delayed or inaccurate um work next

year may not look like work last year and so whether or not people get better with this very Nar in a predictable way

with this very narrow practice depends a lot on where on that kind to Wicked Spectrum the the task happens to be

what's an example of a wicked lining environment so let's say one one of the examples uh that I loved that he turned

me to was uh in medicine because there's a lot of areas in medicine where something is done and the person making

the decision actually never learns of the consequence of the decision um or I'd say I would say like judges some

cases in like the criminal justice system are set up to have maybe the

worst judgment they could have in some ways because they almost never get feedback they have like very little they can do whatever they want and they

almost never get any any feedback but so in in medicine there was this one example in one of the studies that I

thought was just interesting and illustrative where um this this physician became famous for being able

to diagnose typhoid it's a New York physician by feeling around palpating people's tongues feeling around their tongues with his hand and he could tell

you know we or two before they would even get it this person's going to get typhoid and as one of his colleagues

later observed he was a more prolific spreader of typhoid than even Typhoid Mary he was spreading it with his hands

by touching their tongue making the prediction they would get typhoid which would turn out to be correct so would reinforce the lesson that he was really

good at prediction that's a really wicked learning environment where the feedback he's getting is reinforcing the exact wrong lesson right but I would say

most of the things that most of us are doing have feedback that tends to be delayed

sometimes it's accurate and sometimes it's not it's never as accurate as like I hit that golf shot and I see if it

hooks or slices and then I changed the the club face and and try it again and so most of what most of us are involved

in increasingly right like work doesn't next year doesn't look like work last

year for most of us anymore and in fact Andre Ericson again the guy who did the research underlying the 10,000 hour rule

when he eventually wrote a book he he he made this caveat the book that said the

10,000 hours framework uh it applies to things where we know exactly how to be good and a coach can watch you do it and

correct everything that you do wrong so it doesn't apply to most these other things that most of us do like computer programming and managing and

Entrepreneurship and all these other pretty big loophole right in those areas you want this much broader

toolbox I am I was really compelled by something I saw you talking about which was the story of Nintendo and why they

were so successful in the early days because they have a a very Broad they take wrote down the quote um a lateral

thinking with withered technology yeah that started with a guy named gune yokoi

who was scored poorly on electronics exams in University and so he had to settle

for a low tier job as a machine maintenance worker uh at a at a company in Kyoto that made playing cards with

flowers on them whereas like his more prestigious peers went to big companies in Tokyo and the company was in huge

trouble uh it had to diversify if it was going to survive survive and he knew

that he wasn't equipped to work on The Cutting Edge but that there was all this information available that maybe he

could just look for technology that's already well understood and combine it in ways that his more specialized peers

couldn't see and so he went and he took some well-known technology from the calculator industry some well-known

technology from the credit card industry and combined them and made handheld games and those were those were a hit

right that's what made Nintendo which was a found in a wooden storefront in 19th century that's what turned it into

a to a toy and game Operation so he moved from machine maintenance to developing toys and games and his

magnopus was the Game Boy right where um

it was a technological joke in every way it's like the processor was a decade old the screen looks like you know rotting

alala or something it's like and it came out at the same time as color competitors and it blew them out of the water because he knew what customers

cared about wasn't color as much as it was durability affordability portability

battery life game selection by using well-known technology people could make games quickly and so he kind of set this

philosophy this lateral thinking with withered technology that was his phrase which means taking things that are already well understood and moving them

somewhere where they're seen as invention and that actually turns out to be more the norm than the exception in

terms of technological innovation particularly sort of later in the 20th century forward before that it wasn't

necessarily the case much of the 20th century actually the most impactful patents if you look at patent research

were authored by teams and individuals that Dove deeper and deeper into one area of Technology as classified by the

US patent office but starting in this sort of Information Age period um you

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